It’s that time of year again, the weather is improving the academic year drawing to an end where a guy like me manages the odd game (*gasp*)
The cat was not impressed.
This time it was My newly painted blood angels vs my erstwhile Tau opponent.
It was nice the see the BA out in the sun all painted.
I’d taken the termie assault guys and libby as warlord in the raven, rolling the useless vs tau deny the witch warlord trait and totally forgetting i’d paid for him to have two traits… I took 2 death company squads, one being raphens, with lemartes, a furioso, two metal assault squads, a tac squad with drop pod and a scout squad with a priest.
My opponent has two fish with warriors, two hammerheads, two piranha a riptide and xv9 and a crisis team along with shadowsun and a stealth team. oh and kroot, theres always kroot.
We rolled long table ends and the base defence/assault mission. so the table looked like this:
I took a stupid risk and only deployed half a tac squad to my objective and a scout squad kindof out in the open but out of LOS of everything. I figured the long table meant I had a turn in hand before I got too badly attacked, and my 50% drop pod might be enough of a distraction to keep my in control of the flow and not allowing myself to get overrun early on.
The nervous skeletal defence squad.
My oponents first turn saw these guys zipping up the feild
And these chaps playing peekaboo. No effective fire was exchanged.
My turn 1 drop pod went after his broadside fire was effective in stripping away the shield drones.. no assult on arrival…
his suits arrived and threatened to give the scouts a very bad day..
My flamer tac squad had a field day with the fire warriors. turns out despite the name, they don't actually like fire…
My reserves continued to arrive…
The tactical flexibility of deep striking almost everything allowed to to respond to every threat, and my thankfully successful deep strike rolls meant my placement ended up being pretty good.
there ensued two turns of shooting and assaulting (man mixed weapon assaults can be slow now) and suffice to say it was carnage for the poor beleaguered tau.
These guys even Survived
The table in turn 5. despite the valiant Kroot arriving in turn 4 to be flamered and run straight back off the table, there were no tau units standing as we ended turn 5. I had lost a significant portion of the scout squad, an entire melta assault squad, 80% of the second melta assault squad and a single death company marine.
I am genuinely scared to think what a properly optimised blood angels army can do now, as this is a very silly spendy list..
Thought for the day – riptides are hard to kill if you dont have Jaws :)