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Monday, 2 March 2015

Blood Angels Death Company – Test Paint

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It’s been a while since I panted black, and with a shiny new squad of Death Company to do, I wanted to do a test mini first.

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In order to do this, I dug out an old old death company metal mini that he previously been stripped, and gave it some spare bitz from the leftovers of the new box – the Death Co box gives you enough arms to give the guys bolters or CC weapons, and enough packs to use JP’s or normal powerplants..

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To be honest, it’s worked so well, that I’m going to dig out some more of the metal bodies and build a second squad for drop podding.

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They are a smidge small when compared to the new boxes, but that’s mostly posing not proportion, as these were cast metal they aren't very splayed out to avoid undercuts and things that could get caught in the mold. the newer models are all practically doing start jumps in comparison.

Anyhoo, feedback always welcome.

Friday, 27 February 2015

Blood Angels Death Company - Build

Assembled to fit the requirements for Raphen’s Death company so they can be fielded as troops.

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This is another lovely kit and allows for some really dynamic posing.
These guys have been put on my casts of the 32mm bases which I think improves the look.

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Raphen himself, bolt pistol and thunder hammer it says, so I modelled both rather than use the 2H grip.

 

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BP and chainsword guy

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BP and Powersword

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BP and fist. lovely bitz in this kit..

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Inferno pistol and chansword.

A decent loadout, tho min maxxers will complain is too expensive and not optimised, that’s fine, it looks fun and has made for some dynamic models.

Inferno pistols are pretty good for popping vehicles, I suppose the powersword is overkill, but the hammer and fist are very useful, so I’m quite happy to pay a little over the odds for them to be troops.

It means that future list options once I have a chaplain is a full DC allied detachment.

:)

Monday, 23 February 2015

Blood angel Assault Terminators “Done”

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I posted these chaps in primer earlier in the week and I did just last night get them finished up, so I thought they could be the Monday post.

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Hammernator 1, lovely dynamic arms and poses, they have clearly learned a lot from the space hulk guys..

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Brother Bling here really, really likes the Wing motif.

 

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Hammernator 2, the least dynamic, but still full of character, which isn't easy for a guy in a helmet.

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It’s quite tough painting these guys without them looking terribly “busy” – I've found i have to use a lot of washes and glazes to homogenise the colours down so that it looks “right”

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And the sarge. Not sure if its the sculpt or my paint, but he looks like he wants to ask a question.

On the form of the last game maybe it’s “Why didn't you get me into CC??”

There we are then, really enjoying these BA even though they aren't my best paint jobs, Also making decent progress on them, hopefully I’ll finish the detachment in a couple of weeks and be able to move on to another project :)

At some point I have about five guard units to finish, I have a number of boxed games to paint, I have a brand new project ready to go, some Americans to paint, and the space wolves to align to the new codex and get some paint onto.

What the hell I’m going to do with my wolfwing I don't know (yeah yeah, “unbound”)

Anyway, peas out.

Sunday, 22 February 2015

Half Term in Review

Well, that was a decent week of hobby. the following posts summarise the activity – though a few more things were done that will be part of the regular Monday/Friday posting schedule going forwards. IF you missed any – here is the week’s links.

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But that’s not all!

I was most fortunate yesterday to get in a Game against mr ZZZzzzz and his Eldar Corsairs, getting some much needed first experience with the blood angels.

I didn't get many pictures, as it’s a bit dingy in the kitchen and I got a wee bit caught up in the action, but I'll post a few after a bit of a rundown of the highlights (or lowlights, depending on the side of the fence you were on)

I’ll be honest I was a bit trepidatious going in, on paper the corsair list looks very strong, I havent played the BA in about twenty years, and we rolled my least favourite mission, Purge the Alien, and my least favourite deployment for a CC army, the short table ends.

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this is what I took, in various states of paint – a primary detachment of BA with a termie libby, termie CC squad, furioso, raphen death co and a tac squad with sang preist., a secondary detachment of scouts, sang preist and second death co squad, and the storm raven/stormtalon formation. 1850 points.

My oponent had a troupe of harlies with all the trimmings, a corsair prince and farseer ion a falcom, a warp hunter, something scary with a D cannon on it a squad of hornets, and squad of war walker and two units of deep striking corsairs.

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I didnt deploy a lot turn 1, I put the termies and libby in the raven and put the formation on the corner to zoom up my right flank, i deployed the chaps above – the half of the tac squad without the interesting toys combat squadded into this building, and the scouts halfway up the board.

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These were quite scary to Mr Zzz as he didnt have any skyfire with him, that said, they didnt actually DO much. some useful fire from the missile launchers, a lot of harassing but ineffective fire from the AC’s and a total failure to deliver the termies anywhere useful meant that about 500 points of the army might as wll not have been there.

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Mr Zzzz’s car park of 12+armour with saves, (holofields) I decided to drop a first turn death company pod in front of them, for giggles and it turned this area into the main nexus for the peice exchange that is purge the alien.

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The fist in the scout squad manged to kill a hornet in CC, and the Death company decided not to die to harlies, (except the pianted one, the painted ones always die first), but to break them. who expected that, right? this DC unit went on to take out a hornet and his corsair prince, with help from the scouts in CC.

Havine DC with FNP, and then two other units with priests attached for more FNP makes what looks like a small model count fragile force quite hard to deal with it turns out.

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these walkers gave the scouts a bit of a problem, then died to AC fire.

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Long story short, by the 3end of turn 4 there were no more space elves atop the table.. I’d lost a unit of Death company and a few models here and there from other units.

I hadn't expected that going in, mr Zzz’s generalship was not in question, as the last time we fought the eldar and SW was a close run thing, with my wolves only really being taking the victory by the game ending at the right time for them. It turns out that the BA is quite a strong codex if you take advantage of the ease of distributing FNP models throughout the army, as these then turn into a bit of a focus for the foe allowing other units to stomp around as they like.

I’m not sure if my plans to develop the force with bikers needs to actually go ahead, rather, I want to try a few more games with this setup and see what happens against other forces, I still think tank and shooting heavy armies should chew me up.

There we go, a week of hobby, normal service will resume with a post tomorrow and one on Friday.. that should continue for the foreseeable, but I'll let you know if any “outages” rear their head :)

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